![]() We play from Deidrana's perspective starting in Demoville, liberating Meduna, join up with the queen, elliot and Joe and fight our way from there to Omerta. The Bears Pit: JA2 v1.13 Deidrannas Side Mod » Deidranna's Side Mod Download & Installation () Play by starting with the ja2_r8734_368fbd.exe DO NOT use the ja2.exe! If you don't have DSM installed already, make a fresh Ja2 (english) install and unpack the full install 'KSM Full' inside the folder where your ja2.exe sits. You have it correct if the KSM folder sits alongside the DSM folder. If you already have Deidranna's Side Mod installed, you can unpack the small install 7zip 'KSM Update' inside the folder where you have DSM installed. Various combat rebalancing elements (can of course be adjusted for players needs in the respctive. Some (very few) custom quests of moral ambiguity Players will have very spacious lbe by default Simplified New Inventory: When Playing New Inventory mode (NIV), actually equipping load bearing equipment (lbe) is made optional. Increased map interaction: weaker walls as well as most objects can be destroyed by (most types of) gunfire We play from Kingpin's perspective starting in San Mona, hiring his goons ĭozens of former NPC's are now playable RPC's The Bears Pit: JA2 v1.13 Deidrannas Side Mod » Kingpin's Side Mod () The mods are fully playable - still any suggestions are welcome even if time for future development is very rare now. We can discuss! pro's and con's of such tweaks here in this thread. They both base on the 1.13 mod/modding engine but have various tweaks. In order to avoid confusion: these are my mods even though they were posted by some of my friends over at the Bear's Pit Forums. ![]() I'm posting my most recent Ja2 mods here. As the codex doesn't seem to have a specific subforum for mods, I guess this may go here into the workshop.
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